Eonweld
Year 0 · 0 souls · 0 towns · 0 written down
Their body and temper
Per mille of a human's. Move any of them; the species above only sets where they start. Selection will move them further over the generations, where something kills.
Drag to shape an area. Shift-drag or right-drag to pan.
Choose an area on the map.
Each figure represents up to 100 people. Groups march along real migration paths.
Narrator key
No narrator connected.
Kept in memory until the game server closes. Never saved with worlds. Asking for a telling sends the selected history to Anthropic and uses API credits; playing does not.
Sound, notices and the age summary
Voice
The voice only speaks when you click something with the pointer, or press Read aloud on an age's summary.
Connect my ElevenLabs voice
To keep both keys across restarts, set them once in Windows and never in a file: ANTHROPIC_API_KEY for the narrator, ELEVENLABS_API_KEY and ELEVENLABS_VOICE_ID for the voice, then start the game again.
ElevenLabs reads the same words you see, with Flash v2.5: up to 1,500 characters at a time, no AI writing fee. Every click spends characters from the limit above; an age's summary can spend a thousand by itself. Keys and cached audio stay in memory; the limit resets when the game server closes. Failed requests count against the limit and never retry on their own.
Encourage boosts discovery for a generation. Teach grants knowledge immediately when its requirements are met. Each click spends the power shown; neither uses API credits.
What they know
Their crafts over time
Their body and temper
Every setting is a decree: recorded in the world's history, so a replay reads it the same. Move one and press Decree. Each default is what the world did before it could be set.
How a realm is run, as six dials. A realm takes up the form that fits its circumstances, not the form that would serve it best. Every form, tried or untried, has a benefit and a flaw; the history book says which bit.
Charter a new form of rule
Design a way of being governed and put it within reach of every people that could bear it. The world decides who takes it up.
Every kept world ages on its own clock while you are away. To play two at once, open another in a new tab: each tab keeps its own world.
Every war, victory, new people and people lost, newest first. Click one to find it on the map.